Archer Tower

The Archer Tower is the one Tower Card your Player Avatar (Hero) starts with at the beginning of the game ("The Shores of Everwinter").

Abilities and Upgrades
Battle Upgrades can be improved after being placed on the battle field. Upgrading abilities during a battle costs Mana. As your tower increases in level, your abilities and upgrades can also increase in power, but at a higher Mana cost. Not all abilities change or upgrade with level.

Poison Arrows upgrade is unlocked at card Level 2 and Bigger Bows is unlocked at Level 3.





Defensive Strategy
The Archer Tower is a versatile turret which is one of the best choices throughout the game. A well-placed Archer Tower can guard many lanes at the same time due to its long range and fast-shooting speed. Archer Towers can be highly effective on Birds because of its Poison Arrows upgrade. Also with a very cheap placement cost (50 Mana) and high number of maximum uses (5), Archer Tower is a wise choice in every player's strategy.

Archer Towers can be placed at the start, middle, or end of the lane; they are effective in any role. After placing your key Towers (Volcano Towers, Poison Towers, Slowdown Towers) to their positions, fill all available empty slots with Archer Towers.

It's generally a good idea to upgrade at least the first level of Poison Arrows early on in the battle because it is inexpensive and provides a considerable damage bonus in addition to the poison modifier (which is excellent against Birds).

In Eyrie of the Avian King, where the roads to your flags are usually designed with complexity, Archer Towers should form the cornerstone of your defensive lay-out; however, it is advisable to utilize Bolas Towers first as their high damage per second (DPS) against Birds can be your key to victory.